[PD] texturing with openGL objects

patco megalegoland at yahoo.fr
Wed Jul 12 19:18:42 CEST 2006



james tittle <tigital at mac.com> a écrit :>use [pix_image] & [pix_texture]  
>for that...

  Yeah, that's it!!


>...well, there are two example patches in examples/09.openGL, but we  
>sure could use more...I've often wanted to create something like a  
>port of the "nehe" tutorials, but just haven't gotten around to  
>it...
    
  >...I've always thought that this is a very powerful side of GEM, but  
  >it's true that it's under-documented...but then Gem in general is  
  >under-documented, and it's a big to-do for us...of course, any help  
  >is welcome!
    
  I would be glad to add some other examples...like the simple buffering  patch sent yesterday to the list, and maybe some others I am preparing.
    
  Also a sharing project where we could find usefull patches that handle  openGL like Cyrille Henry's v33.livewavedisplay, or the sx part of  Chris's "s-abstraction" might be interesting.
    
    
    
  >Ultimately, the best documentation for gem's opengl functions is  
>the "red book":  you won't get far without knowing the basics of Open  
>GL, and it's really well written...
    
  That's very good indeed, I am actually reading it and testing functions they are explaining.
  

>the other objects in Gem can  
>perhaps best be viewed as "shorthand":  they provide simplified,  
>abstracted interfaces to a whole series of typical graphics tasks,  
>like opening media (images, movies, models, shaders, etc.) and  
>setting up texturing and viewpoints...
    
  I am trying to make a prototype of a GOP that would handle openGL  parameters, it is actually used just for testing, it's attached...
  It's not a very elegant patching for the moment and could be made with  dynamic patching and [sssad] rather, but that solution has been easier  to imagine,
  comments welcomed, :-).
    
  patco
    
  




 		
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