[PD] gem-models

chris clepper cgclepper at gmail.com
Sun Mar 4 02:55:20 CET 2007

In theory the bitmap should lay over the object using pix_texture, but that
is not always the case in practice.  I added the ability to select groups to
allow different textures for different parts of the model.  You need one
model object per group to do this.

On 3/3/07, Cypod <cypod25 at gmail.com> wrote:
> In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
> got those uv mapped bitmaps onto geometry within gem? Do you just include
> the bmp in the same folder with the obj and mtl?
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