[PD] oldschool rave synths
shift8
shift8 at digitrash.com
Thu Mar 15 23:51:09 CET 2007
man - so many good recommendations - thx^3!
On Thu, 2007-03-15 at 19:38 -0700, Thomas Jeppesen wrote:
> Not sure if it's exactly what you are after, but "the computer musical
> tutorial" by Curtis Roads, takes you through it all in a not too
> scientific/mathematic way. Actually I think it accompanies PD extremely
> well.
>
> http://www.amazon.com/Computer-Music-Tutorial-Curtis-Roads/dp/0262680823/ref=pd_bbs_sr_1/102-5380871-4068156?ie=UTF8&s=books&qid=1173978334&sr=8-1
>
> I hope you'll find it useful.
>
> Cheers!
> Thomas
>
> ----- Original Message -----
> From: "shift8" <shift8 at digitrash.com>
> To: "padawan12" <padawan12 at obiwannabe.co.uk>
> Cc: <pd-list at iem.at>; "Josh Steiner" <josh at vitriolix.com>;
> <hard.off at gmail.com>
> Sent: Thursday, March 15, 2007 6:54 AM
> Subject: Re: [PD] oldschool rave synths
>
>
> > dude - you are a ninja. uhm, i mean, a jedi. seriously - i want to
> > emulate you a bit when i grow up ;P
> >
> > that said, what resources would you recommend that illustrate calculus
> > as used for signal processing, but from a more functional point of view
> > as opposed to a theoretical one. i know there are dsp chip programming
> > guides for engineering, but there seems to be only "how" and not the
> > "why" in most cases there. too theoretical of descriptions makes it
> > difficult for me to visualize the action or imagine the sonic
> > implications of the theory being discussed.
> >
> > personally, i find that the application of theories make much more sense
> > than the abstract theories themselves. maybe it's brain damage, or
> > perhaps plain 'ol ignorance.
> >
> > but anyway, here's a simple example:
> >
> > someone tells me an empirical definition of the nyquist theory, it's
> > hard to get my head around. but if someone says "hey, you can't sample
> > a frequency that is >= 1/2 of the sample rate, because the wavelength is
> > too short in duration to fit sample boundaries, and it causes
> > distortions that are related to the frequency being sampled." that
> > totally makes sense. i can picture that from a functional point of
> > view, and then have a much easier time with the math an theory of it.
> >
> > are there any resources, books, etc out that approach the subject of dsp
> > in a style like this?
> >
> > thanks and high regards,
> > star
> >
> > On Thu, 2007-03-15 at 15:24 +0000, padawan12 wrote:
> >> [pow~] is from cyclone, I think in the case I used it (pow 2) you can
> >> replace it with
> >> an equivilent [expr~] expression or [*~]. I thought [lowpass] and
> >> [highpass] were vanilla.
> >> They are needed to set the coeffs for biquad~
> >>
> >> On Wed, 14 Mar 2007 16:49:29 -0800
> >> Josh Steiner <josh at vitriolix.com> wrote:
> >>
> >> > i seem to be missing:
> >> >
> >> > lowpass, highpass and pow~
> >> >
> >> > running 0.39.2-extended-test7 on winxp
> >> >
> >> > -josh
> >> >
> >> > padawan12 wrote:
> >> > > Sorry Hardoff, scratch that last load of rubbish. The parasite synth
> >> > > is the
> >> > > wrong patch, and I thought I was talking about different oscillators,
> >> > > it
> >> > > should have been something more like the ones here. The oscillator is
> >> > > a dual-slope one in hoover-triangles.pd, much easier to pull out than
> >> > > the last mess.
> >> > >
> >> > > Another take is the hoover-pwm.pd, which is a juno voice basically,
> >> > > it's much brighter and
> >> > > fizzy down low. It just depends what you want more in the low
> >> > > registers, up high theres
> >> > > not so much difference.
> >> > > One is pulse width mod of a square, the other is slope mod of a
> >> > > triangle, both have a bit
> >> > > of frequency lfo on too at about 5 Hz. A fat Juno hoover noise uses
> >> > > the fast chorus
> >> > > so there's one on both versions. Each has the same sequence so you
> >> > > can compare the sounds.
> >> > > All the hoover flavours have a different character, like a highpass
> >> > > resonant filter
> >> > > makes an interesting addition. But what they share in common is a
> >> > > busy sound made
> >> > > by having 3 or 4 detuned components. Juno is a pwm + saw + square
> >> > > mix, with the
> >> > > square an octave down.
> >> > >
> >> > >
> >> > > On Mon, 12 Mar 2007 22:34:01 +0900
> >> > > "hard off" <hard.off at gmail.com> wrote:
> >> > >
> >> > >
> >> > >> andy's tokyo techno one is cool.
> >> > >>
> >> > >> but i want hoovers. i keep try to make them and they always suck.
> >> > >> there must have been a secret ingredient that i am forgetting.
> >> > >>
> >> > >> _______________________________________________
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> >> >
> >> >
> >> > --
> >> > ________________________________________________________________
> >> > tasty electronic music vittles -- bluevitriol.com
> >> > the only music blog you need -- playtherecords.com
> >> > you are the dj. interactive music -- improbableorchestra.com
> >> > random observations of the bizarre -- vitriolix.com
> >> >
> >>
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> > --
> > Mechanize something idiosyncratic.
> >
> >
> >
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>
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--
Mechanize something idiosyncratic.
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