[PD] fixing distortion on surface
marius schebella
marius.schebella at gmail.com
Thu May 17 05:41:25 CEST 2007
maybe there is a possibility to use shaders to combine the images with
something like a bumpmap. some game engines like quake3 use similar
techniques (it has to do with normals).
but I have absolutely no idea how that is done.
marius.
chris clepper wrote:
> If you have accurately measured the distortion you can correct it by
> rendering the entire scene offscreen then mapping it onto corrected
> geometry. You could also do it by sight with less exact results.
>
> I have seen this done perfectly once for a hemispherical projection
> system designed for DoD weapons simulations. The guys who made the
> system are/were some of the top optics engineers in the world, so they
> made it look easy.
>
> On 5/16/07, *punchik punchik* <punchikk at yahoo.com
> <mailto:punchikk at yahoo.com>> wrote:
>
> hi is there any way of fixing the distorion i get when
> i project gem
> visuals in curved or irregular surfaces?
> is there any trick?
>
> thanks
>
>
> pun
>
>
>
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