[PD] Creating auidioengines for games using PD

Derek Holzer derek at umatic.nl
Wed Dec 19 16:05:14 CET 2007


I think the code for making PD patches proprietary is proprietary...

d.

Thomas Jeppesen wrote:

> I'm sure the people I would be working for would hate the Idea. Is there 
> an easy or ”normal” solution to locking a patch so it can't be opened by 
> anybody?


-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 138:
"Retrace your steps"




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