[PD] Creating auidioengines for games using PD
Derek Holzer
derek at umatic.nl
Wed Dec 19 16:05:14 CET 2007
I think the code for making PD patches proprietary is proprietary...
d.
Thomas Jeppesen wrote:
> I'm sure the people I would be working for would hate the Idea. Is there
> an easy or ”normal” solution to locking a patch so it can't be opened by
> anybody?
--
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 138:
"Retrace your steps"
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