[PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)
Hans-Christoph Steiner
hans at eds.org
Sun Feb 3 18:14:59 CET 2008
On Feb 3, 2008, at 6:51 AM, Roman Haefeli wrote:
> thanks for mentioning those. we're getting a bit OT now, but just a
> few
> quick comments:
>
> -ardour is certainly a great and advanced DAW, no doubt. recording can
> be definitely done with FOSS.
>
> - jamin is cool and powerful software too, but it follows the wrong
> strategy: you can only use it in real-time, since it is a jack-plugin.
> having to render in realtime is a pain and dangerous in many
> situations
> (all drop-outs are in the resulting file). OTOH, LADSPA plugins don't
> support customized guis, AFAIK, therefor there is no option to do
> something like jamin as a LADSPA plugin. IMHO, most LADSPA plugins
> might
> be good scientific applications, but definitely not for everyday
> studio
> work (no visual feedback, strange scales of parameters).
>
> - both ardour, jamin and almost all sound editors i found don't
> have an
> accelerated gui. scrolling causes high cpu peaks.i don't know any
> software on windows, that uses cpu for the gui part. it's sad, that i
> have hardware (gpu) in my box, which isn't used at all (but only
> when i
> do Gem).
On Mac OS X, at least, the OS handles moving the GUI drawing to the
GPU. I think that's what compiz/beryl is trying to do as well, and
I'll bet GNOME is doing some of that too. I'll be Windows does that
as well. If you are writing an audio editor, I don't think you
should be thinking about the GPU, that's the OS's job.
> - i actually appreciate the concept of modularized and specialized
> tools, that are connected over a soundsever instead of a monolithic
> 'it
> can do everything' tool. however, since LASH and its precedessor
> LADCCA
> don't have the same level support in each software, that could be used
> in a studio environment, it's kinda hard to manage projects.
>
> - there is not audio editor around, that even loosely fulfills my
> needs.
> probably the makers of Elephants Dream felt the same. Some of them
> lack
> native jack support, others use very strange sets of shortcuts, or are
> pretty raw in general.
Every audio app has their own strange shortcuts, Logic is quite
strange for example. That's mostly a matter of learning them. It
would be nice if they used the standard key commands for the OS tho.
> yo, those are just a few reasons why the makers of Elephants Dream may
> didn't want to go for FOSS for the sound part. i hope it's only a
> question of waiting some years, until the audio world gets to similar
> level as blender reached in the 3d world.
Ardour is definitely comparable to blender, if not better. I think
it was more a matter of finding someone who was willing to work for
very little money on the project who would use free tools. Being the
Blender Foundation, their focus was the 3D part, understandably, so
it wasn't a big deal to use proprietary software for the audio. Now
that they have proven the model for getting projects done, I think
there is no real excuse not to use all FOSS for the whole project.
I talked with Bassam Kurdali, the Director of Elephants Dream, about
this and that's pretty much what he said. I think that they want to
do it all FOSS, they just need people willing to do the work. So
let's do the work! :D
.hc
>
> roman
>
>
>
>
> On Sun, 2008-02-03 at 09:31 +0100, Georg Holzmann wrote:
>> Hallo!
>>
>>> it's sad, but especially for mastering tasks i still have to
>>> stick with
>>> proprietary tools on a proprietary operating system, since
>>> working with
>>> foss tools is still way far from being as efficient as with the
>>> tools
>>> that are usually used in studios.
>>
>> Did you try Ardour+Jamin ?
>> I did some recording projects with it in summer and it just worked
>> quite
>> well ... it works similar like a protools setup.
>>
>> LG
>> Georg
>>
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