[PD] [GEM] Flatten Alpha for storage, then restore it

chris clepper cgclepper at gmail.com
Sat Aug 2 03:12:41 CEST 2008


Shaders work well for this type of compositing.  I don't think there is any
need to store the alpha value in the video file.

On Fri, Aug 1, 2008 at 7:25 PM, Spencer Russell <spencer.f.russell at gmail.com
> wrote:

> I'm mixing video by background subtracting it and then setting the
> background transparent (alpha = 0), then texturing each video onto
> overlapping rectangles to achieve a compositing effect.
>
> I need to record the different videos with [pix_record] and then play
> them back later while preserving the alpha somehow, so I was thinking
> that I could just replace all the transparent part with bright pink or
> something and store it as regular photo jpeg frames, and then later
> set all the bright pink parts to transparent when I read the video
> back.
>
> I'm having trouble with both sides of the conversion, though. Perhaps
> there's a better approach entirely?
>
> thanks,
> spencer
>
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