[PD] video = glsl + shading + motion-tracking
philippe boisnard
philemon1 at mac.com
Fri May 15 10:00:23 CEST 2009
Hello
For those interested: my latest research in pure visual data.
http://databaz.org/xtrm-art/?p=202
Here: a combination of a shading (from framebuffer) + deformation
through the vertex (call file via GLSL glsl_verxtex and end with
glsl_fragment to process floats glsl_program). Everything is handled
in real time from a motion-tracking that both variables gives vertex +
triggers two types of sound (64 grid areas in the image): 64 osc~ +
sounds of a grid of sample .
best regards
p
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