[PD] video = glsl + shading + motion-tracking

philippe boisnard philemon1 at mac.com
Fri May 15 10:00:23 CEST 2009


Hello
	
For those interested: my latest research in pure visual data.

http://databaz.org/xtrm-art/?p=202

Here: a combination of a shading (from framebuffer) + deformation  
through the vertex (call file via GLSL glsl_verxtex and end with  
glsl_fragment to process floats glsl_program). Everything is handled  
in real time from a motion-tracking that both variables gives vertex +  
triggers two types of sound (64 grid areas in the image): 64 osc~ +  
sounds of a grid of sample .

best regards

p
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