[PD] Blue/green box

Jack jack at rybn.org
Thu Sep 17 13:56:37 CEST 2009


Le jeudi 17 septembre 2009 à 13:37 +0200, Max a écrit :
> it works now. the GLSL in OS X is very picky about all floats beeing  
> defined with a decimal dot.
Super !
> (here i use a NVIDIA GeForce 9400M w/ os x)
> to make these patches really useful you have to use a camera with  
> manual focus and manual exposure. auto-* will wreck the results.
Yep.
> in order to optimize the output an edge detection could be an  
> instesting addition.
It's another challenge, more complex.
> do you mind if i add your version to the collection?
Absolutely not ;)
++

Jack


> 
> m.
> 
> 
> Am 17.09.2009 um 13:16 schrieb Jack:
> 
> > Hmm, strange i had only warning but no error.
> > I change 0 to 0.0 (to use float instead int in 'if ((color.g -
> > colorToDiscard.g) <= 0.0)') and now i have no warning (i join the
> > new .frag) : all works fine here.
> > I think, the problem could come from the GPU (and so the version of  
> > GLSL
> > supported ? I am not an expert in GLSL, so i can't answer correctly to
> > this question :).
> > Here i have a NVidia 9700M GTS (with the NVidia driver 180.44).
> > ++
> >
> > Jack
> >
> >
> > Le jeudi 17 septembre 2009 à 12:43 +0200, Max a écrit :
> >> hi jack,
> >>
> >> you are very welcome. most of the patches are heavily inspired by  
> >> what
> >> floats through the mailinglist or the help patches.
> >>
> >> i didn't have time to look into it but i am getting
> >>
> >> error: [glsl_fragment]: shader not loaded
> >> linking: link 5.60519e-45 2.8026e-45
> >> linking: link 5.60519e-45 7.00649e-45
> >> [glsl_program]: Info_log:
> >> [glsl_program]: ERROR: One or more attached shaders not successfully
> >> compiled
> >>
> >> [glsl_program]: Link failed!
> >>
> >> with the shaders you've attached. are you shure they work on your
> >> system?
> >>
> >>
> >> Am 17.09.2009 um 01:39 schrieb Jack:
> >>
> >>> Hello Max,
> >>> Thanx to share those useful patchs.
> >>> Just one point, i have a problem with the color keying patch using
> >>> GLSL,
> >>> it doesn't work here (someone else ?). So i decided to write a
> >>> new .frag
> >>> (is it good ?) and create a new patch.
> >>> By hoping it helps.
> >>> ++
> >>>
> >>> Jack
> >>>
> >>>
> >>> Le mercredi 16 septembre 2009 à 16:09 +0200, Max a écrit :
> >>>> ;o)
> >>>>
> >>>> you may want to look into those patches:
> >>>> http://damm-net.org/wiki/index.php?title=Bewegungsmelder





More information about the Pd-list mailing list