[PD] [GEM-dev] Blending mode directly on objects, not pixes?

Max abonnements at revolwear.com
Sat Nov 28 18:14:13 CET 2009


well, you've asked for the simple way....

other than that the solution is pretty much outlined in your question already.

Am 28.11.2009 um 18:07 schrieb Matteo Sisti Sette:

> Max escribió:
>> make the rectangle transparent with the alpha channel
>> [alpha]
>> &
>> [colorRGB] <- use last inlet to control the alpha 0...1
> 
> Well that only gives me alpha blending, I cannot do additive nor multiplicative nor difference blending etc with that, can I????????
> 
> 
> -- 
> Matteo Sisti Sette
> matteosistisette at gmail.com
> http://www.matteosistisette.com





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