[PD] GEM: Render particle system as texture of object
Johannes Paar
joh at mur.at
Sat Mar 27 17:50:08 CET 2010
Hello,
I am trying to map my particle system onto a rectangle or other object,
so that I can rotate, translate etc it in order to do some projection
mapping. I haven't been successful with this at all, can anyone give me
some hints?
Is this something that I could resolve via a buffer object or use the
gem2pdp and pdp2gem objects as a workaround?
Thanks for any help,
Johannes
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