[PD] GEM: Render particle system as texture of object

Johannes Paar joh at mur.at
Sat Mar 27 17:50:08 CET 2010


Hello,

I am trying to map my particle system onto a rectangle or other object, 
so that I can rotate, translate etc it in order to do some projection 
mapping. I haven't been successful with this at all, can anyone give me 
some hints?

Is this something that I could resolve via a buffer object or use the 
gem2pdp and pdp2gem objects as a workaround?

Thanks for any help,

Johannes




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