[PD] Max Smoother Audio than Pd?
cyrille henry
ch at chnry.net
Sun Mar 28 14:13:50 CEST 2010
Matteo Sisti Sette a écrit :
> Frank wrote:
>
> > It's not so much the tool, as it is the skills that makes music
> > sound good.
>
> That is true for really good tools. Needless to say that Pd is one of them.
>
> But there are a lot of tools out there with which it is not so much the
> skills as it is the tool that makes music sound good - meaning that a
> completely unskilled musician can make something that sounds "pretty
> good", and a skilled musician cannot make things sound much better (and
> usually won't use such tools). In those cases the music usually "sounds
> like the tool". Those are bad tools for making music, though they can be
> excellent tools for having fun.
>
>
>
> > If you use a [phasor~] as a sawtooth oscillator source,
> > you're "wrong" in both Max and Pd.
>
> Sorry may I ask why? Do you mean that using a sawtooth oscillator source
> is a wrong starting point for creating interesting music, or that
> [phasor~] is not the right object to use as a sawtooth oscillator?? In
> the latter case, what should you use instead??
>
> (ohhh, I see maybe: it is because of aliasing isn't it? indeed I always
> wondered: how do you simulate a sawtooth oscillator and avoid aliasing
> [without a huge oversampling and filtering]?)
you can find lot's of band limited saw oscillator.
the one i love best can be find here :
http://www.chnry.net/ch/?083-Nusmuk-audio
cyrille
>
>
>
More information about the Pd-list
mailing list