[PD] Max Smoother Audio than Pd?

cyrille henry ch at chnry.net
Sun Mar 28 14:13:50 CEST 2010



Matteo Sisti Sette a écrit :
> Frank wrote:
> 
>  > It's not so much the tool, as it is the skills that makes music
>  > sound good.
> 
> That is true for really good tools. Needless to say that Pd is one of them.
> 
> But there are a lot of tools out there with which it is not so much the 
> skills as it is the tool that makes music sound good - meaning that a 
> completely unskilled musician can make something that sounds "pretty 
> good", and a skilled musician cannot make things sound much better (and 
> usually won't use such tools). In those cases the music usually "sounds 
> like the tool". Those are bad tools for making music, though they can be 
> excellent tools for having fun.
> 
> 
> 
>  > If you use a [phasor~] as a sawtooth oscillator source,
>  > you're "wrong" in both Max and Pd.
> 
> Sorry may I ask why? Do you mean that using a sawtooth oscillator source 
> is a wrong starting point for creating interesting music, or that 
> [phasor~] is not the right object to use as a sawtooth oscillator?? In 
> the latter case, what should you use instead??
> 
> (ohhh, I see maybe: it is because of aliasing isn't it? indeed I always 
> wondered: how do you simulate a sawtooth oscillator and avoid aliasing 
> [without a huge oversampling and filtering]?)

you can find lot's of band limited saw oscillator.
the one i love best can be find here : 
http://www.chnry.net/ch/?083-Nusmuk-audio

cyrille



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