[PD] [GEM] MAX texture size and number of objects...
chris clepper
cgclepper at gmail.com
Fri Oct 29 01:30:18 CEST 2010
In my use (Mac OSX) rectangle textures are always used. They can be used on
Windows and Linux too. Is there a reason not to?
Either way at least 1GB of RAM or VRAM will be needed just for the pixels.
On Thu, Oct 28, 2010 at 3:30 PM, Mathieu Bouchard <matju at artengine.ca>wrote:
> On Thu, 28 Oct 2010, chris clepper wrote:
>
> 3840x3840 = 14,745,600 pixels
>>
>
> In practice, an image of size 3840x3840 uses a texture of size 4096x4096 by
> default. Do you assume that rectangular mode is available and being used ?
>
> This makes 16 777 216 pixels, or exactly 1 binary GB for all textures
> together (still not counting display buffers of this app and other apps)
>
> In other words, 1 073 741 824 bytes instead of 943 718 400 bytes.
>
> _______________________________________________________________________
> | Mathieu Bouchard ------------------------------ Villeray, Montréal, QC
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