[PD] Body tracking
Jose Luis Santorcuato
santorcuato76 at gmail.com
Sat Jan 8 01:08:51 CET 2011
If yo can not solve i can help you....
2011/1/7 Jose Luis Santorcuato <santorcuato76 at gmail.com>:
> Hi, I think in my humble opinion is the worst kinekt ... interactivity
> is not achieved suam reagent, the other day I saw the kids playing and
> seemed automata, emotionless, worried - robotic, incredible.
> I have consulted many times this same issue and there are several ways
> to fix it, many libraries and patches, some simple, if you need to
> capture each of soon to be good to use gesture processing and the
> library connected via osc to pd. Also Gem or pididp or the same opencv
> ... take a look, if you can not help you solve it with some patch.
> Best regards
> 2011/1/7 Pedro Lopes <pedro.lopes at ist.utl.pt>:
>> Body tracking depends on the hardware you have:
>> is kinect the best way? no. but its awesomely cheap and non intrusive.
>> Do you have 10k dollars to spend in a vicon (http://www.vicon.com/) motion
>> tracker? They kill kinect accuracy in an eye blink.
>> Is there cheaper than kinect? Oh yeah. webcams are there for you. Ps3eye
>> delivers 60 fps at an amazing cost, and if you want to spend more you have
>> pointgrey cameras (also 60fps or more) or less phillips has a camera that i
>> don't the model but gives an astonishing 90fps for 50 bucks. However camera
>> solutions will require some computer vision processing effort (well.. so
>> does kinect! even more), and you loose the depth information (Z) that kinect
>> can offer.
>> As always. it depends on a complex equation that involves your skill,
>> budget, desired application, needs (XYZ?), gestures or direct point mapping,
>> realtime or post?
>> have fun,
>> Pedro Lopes (MSc)
>> contact: pedro.lopes at ist.utl.pt
>> website: http://web.ist.utl.pt/Pedro.Lopes
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