[PD] [PD-announce] new editing features of Pd-extended 0.43, now in beta!

m.e.grimm megrimm at gmail.com
Tue Feb 21 00:47:05 CET 2012


just wondering. how far has this has gone so far? anywhere?

> gemwin, pix_video, pix_film, pix_image: use 64-bit API to replace Quicktime

BTW is this all done with a Gem plugin now? is that the idea? just to
write a plugin for qtkit?

m

On Sat, Feb 18, 2012 at 12:20 PM, Hans-Christoph Steiner <hans at at.or.at> wrote:
>
> You're using the 64-bit Mac OS X version.  That won't be a full release in
> 0.43 since there are some issues porting things away from Carbon that won't
> be resolved in time.  The 64-bit version means you can address huge amounts
> of memory, but with 0.43 it means you will not have:
>
> - Gem
> - pdp
> - gem2pdp
> - tclpd
> - hid
>
> Other than that, everything should work fine.  If anyone is interested in
> getting any of the above working on Mac OS X 64-bit sooner rather than
> later, I can point them where to work.  Here's the general idea, in rough
> order of how much work it'd take:
>
> pdp_qt, pdp_ieee1394: use 64-bit API to replace Quicktime and Carbon calls
> tclpd: make Pd work with Tk/Cocoa
> hid: use 64-bit API to replace Carbon calls
> gemwin, pix_video, pix_film, pix_image: use 64-bit API to replace Quicktime
> and Carbon calls
> gem2pdp: get Gem and pdp built
>
> .hc
>
> On Feb 18, 2012, at 1:00 AM, Rich E wrote:
>
> Thanks Hans!
>
> I just tried on OS X Lion and got the following errors upon startup:
>
>>>>>>
>
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin:
> dlopen(/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin,
> 10): Symbol not found: _TclFreeObj
>   Referenced from:
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin
>   Expected in: dynamic lookup
>
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../startup/tclpd:
> can't load startup library'!
>
>>>>>>
>
> Pretty fast startup though. :)
>
> Cheers,
> Rich
>
> On Sat, Feb 18, 2012 at 9:32 AM, Lorenzo Sutton <lorenzofsutton at gmail.com>
> wrote:
>>
>> Thank you! Great news installed it and playing with it. Very good.
>>
>> Lorenzo.
>>
>>
>> On 17/02/2012 21:02, Hans-Christoph Steiner wrote:
>>>
>>>
>>>
>>> http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43-now-in-beta/
>>>
>>> The Pd-extended 0.43 release has been brewing an extra long time, about
>>> 18 months now, mostly because there are lots of big improvements, and we
>>> wanted to make sure we got it right, so your patches all work, but the
>>> improvements all shine. Its now solidly beta, so we’re looking for testers.
>>> Download a nightly build to try here:
>>>
>>> http://autobuild.puredata.info/auto-build/latest/
>>>
>>> First off, the pd-gui side of Pd has been re-written from scratch. When
>>> you run Pd, you are actually running two programs: pd is the core engine and
>>> pd-gui is the GUI. Since basically all computers now come with multiple CPU
>>> cores, this means that pd-gui will usually run on a separate CPU core than
>>> pd, so they don’t step on each other’s toes. pd can entirely take over its
>>> own core. If you want to make your patch use more CPU cores, then check out
>>> the [pd~] object introduced in the last release (0.42.5).
>>>
>>> pd still handles some of the GUI stuff, but we are working on splitting
>>> that out for the 0.44 release. That is a big chunk of work but it will also
>>> bring big gains. In particular, it means that it will be possible for people
>>> to write their own GUIs for Pd, covering not just the display of the patch,
>>> but also the editing, and everything else. You like OpenFrameworks, python,
>>> iOS, JUCE, Qt, etc.? Write your own pd-gui using the toolkit of your choice.
>>> That’s the idea at least. That will take a solid chunk of work, so we are
>>> looking for people to join that effort.
>>>
>>> There are so many ideas for making a better editing experience in Pd,
>>> this release makes big strides to address the editing experience. There are
>>> new features like Magic Glass, Autotips, Autopatch and Perf Mode, all
>>> available on the Edit menu.
>>>
>>> • Magic Glass let’s you magically see the messages as they pass through
>>> the cords. Just turn it on and hover above a cord, and you’ll see the
>>> messages as they go by. You can even look at signal/audio cords.
>>>
>>> • Autotips gives you tips about what an object does, what its inlet
>>> expects, and what comes out of the outlets.
>>>
>>> • Autopatch mode automatically connects objects as you create them.
>>>
>>> • Perf Mode, is a mode for performance that makes it harder to
>>> accidentally close windows that are part of your performance.
>>>
>>> The Pd Window is also majorly overhauled. First of all, its fast. Much
>>> much faster than the old one. You can now print thousands of messages per
>>> second to the Pd Window and still edit your patch. No more will an
>>> accidental dump of info cause the GUI to freeze up (well, ok, maybe if you
>>> send 10,000 messages/second but that is a way too many). There are also now
>>> 5 levels of printing messages to the Pd Window: fatal, error, normal, debug,
>>> all. If you are only interested in fatal errors, switch the Pd Window to 0 –
>>> fatal, and you’ll only see the worst problems. You want to see every single
>>> message to debug? Switch to 4 – all, and you’ll get the whole firehose.
>>>
>>> There is also the new log library, which lets you easily send messages
>>> for those different levels. And all messages logged with the objects from
>>> the log library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X)
>>> on the line in the Pd Window, it’ll pop up the patch where the message came
>>> from, and highlight the specific object that printed it. That even works for
>>> many messages from other objects as well.
>>>
>>> The Pd Window also includes very basic level meters for monitoring the
>>> input and output levels. And for those who want to play with the GUI in
>>> realtime, you can type Tcl code in the Tcl entry field, and directly modify
>>> and probe the running GUI.
>>>
>>> One thing that you can do now is customize the GUI using GUI plugins. You
>>> can change all sorts of colors, some fonts, and many behaviors. Want to
>>> create a new object when you triple-click? Try the tripleclick example
>>> plugin Want to make the patch cords disappear when you leave Edit Mode?
>>> Check out the “only show cords in edit mode” example. Those are the simple
>>> ones. There is also Tab Completion, a search engine for the docs, a category
>>> browser for the right-click menu, a buttonbar for creating objects, and
>>> more.
>>>
>>> You can find many GUI plugins in the new section of the downloads page as
>>> well as documentation for making your own. What kind of GUI plugin will
>>> write?
>>>
>>>
>>>
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