[PD] Gem and audio pause/clicks

Alexandros Drymonitis adrcki at gmail.com
Sat Mar 16 15:15:42 CET 2013


There have been discussions about the latest Pd being able to play video
and audio without drop outs or glitches...haven't tried something like that
yet though. Anyway, why do you need to move windows around? Especially the
Gem window. During a performance or installation or whatever, why should
the Gem window move?


On Sat, Mar 16, 2013 at 4:04 PM, John Harrison
<john.harrison at alum.mit.edu>wrote:

> Based on what you said, one solution would be to run 2 Pd instances. Have
> one only generate the audio. Manipulate it using the 2nd patch (the one you
> will directly manipulate) using netsend/netreceive. This works especially
> well if your CPU has more than one core. It could be [pd~] could address
> your problem as well, but I haven't had as good luck with that approach. Or
> maybe if you made the audio latency high enough it would help, if latency
> is not an issue for you.
>
> On Fri, Mar 15, 2013 at 11:09 PM, Jm Jones <juanmjv at gmail.com> wrote:
>
>> Hi, im back learning pd/max. Im playing with both Pd-extended and Max
>> 6, I know that i must choose one, at least in this stage : )
>> Im interested in midi control but also in  visuals, VJing and audio
>> visual interaction. Currently im trying the simplest idea that crossed
>> my mind, controlling some effects  in gem with data from a peakamp. I
>> have glitches and the  audio pauses when i move the windows (specially
>> the Gem window), is this normal? if i set up  an environment with 2
>> screens (the case in a  gig) can i freely manipulate the patches
>> without fear?
>> thanks
>>
>> --
>> Juan Manuel Jones
>>
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