[PD] Gem High def out put (stills ect)

Jack jack at rybn.org
Thu Apr 11 18:54:38 CEST 2013


Le 11/04/2013 16:06, Cyrille Henry a écrit :
> hello,
>
> rendering to a framebuffer allow 4096 or 8192 (depending on your
> hadware memory) pixel snap.
> you can render only part of the image in the framebuffer using the
> perspect message to gemwin, in order to add many of them to a bigger
> image.
>
> for antialiasing, you have many solutions depending on what you are
> rendering
> - the easiest is to insert "alpha" and "polygon_smooth" object after
> the gemhead.
> - an other one is to render 4 time every primitives translated by a
> 1/2 pixel on every direction, and using alpha to adjust transparency.
> - you can render a very big image and reduce it.
>
> cheers
> c
>
>
> Le 11/04/2013 14:30, Alan Brooker a écrit :
>> Hi
>>
>> II am use Gem to create some 3d artworks I planning to have printed
>> for framing/postcards etc.- would be grateful for any advice on way
>> to save high quality/large images from the Gem window? Ways to
>> achieve Anti aliasing (is this only for Nvidia graphics?), smoothing
>> of edges and such.
>>
>> Thanks for the advice all, much appreciated.
>>
>> Alan
>>
>>
>>
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Hello Cyrille,

Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?
Thanks to this info, my computer will be cooler :)
++

Jack





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