[PD] Gem High def out put (stills ect)

Cyrille Henry ch at chnry.net
Fri Apr 12 14:15:45 CEST 2013



Le 11/04/2013 18:54, Jack a écrit :

> Hello Cyrille,
>
> Cool ! I didn't know this method with [alpha] and [polygon_smooth].
> I get good results here with this method, better than render 4 times a
> primitive and translate it by 1/2 pixel with alpha.
> Maybe it depends on what you need to render ?
quality depend on what you need to render, but usually polygon smooth is better.
but performance depend on the GPU :
nvidia have good antialisaing performance.
i don't know about AMD.
for intel, rendering 4 time gives better performances with acceptable quality.

cheers
c

> Thanks to this info, my computer will be cooler :)
> ++
>
> Jack
>
>
>
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