[PD] Direct-from-disk audio with position, loop, varispeed

Jack jack at rybn.org
Wed Oct 9 19:07:40 CEST 2013


Le 09/10/2013 18:20, Mario Mey a écrit :
> Sorry, guys, for entering in this thread without reading all the
> mails. But I want to ask you something.
> I use readsf~ to read a speaking recorded files, sounds and songs
> (some songs are 3 or 5 minutes long, but there's one of 20, so, I
> thought readsf~ was better that put the files into arrays).
> Readsf~ gives no information about the time, and it would be very
> usefull for me to synch with an animation in BlenderGameEngine.

If you want to get the length of a sound file, you have several
possibilities :
- use [wavinfo] from ext13
- use [soundfile_info] from iemlib
- use [shell] with your favorite command line to get info on soundfile


> Also, yet, I don't know if readsf~ is the one that makes noises when
> BlenderPlayer is rendering in 3D in full screen. I just thought that
> the computer can't process that 3D rendering and has Jack with low
> latency. Maybe readsf~ is the problem...
> Anyway, I wanted to ask you about readsf~:
> Is readsf~ stable?
> Does it consume so much CPU?
> Is there any other object better to use? Maybe the one you are talking
> about in this thread...
> I don't need to varispeed, for example. Just read files, play and know
> its position in time. And low CPU consumption.
> Thanks.
> PD1: I'm on Ubuntu 12.04.
> PD2: what about THREADLIB and SNDFILER to open files in a different
> thread? Do they work? http://grh.mur.at/software/threadlib.html and
> http://grh.mur.at/software/sndfiler.html.
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