[PD] RjDj/ScenePlayer for iOS?
danomatika at gmail.com
Thu Mar 6 18:28:41 CET 2014
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in the rjdj intro scene, but AFAIK that's the only scene that used it.
I would hope that other libpd based apps would adopt the same rjdj
messaging standard so patches would work, at least, between PdParty &
The following is not aimed at you, IOhannes, but at noone in particular…
PdParty has been in beta since September 2013 and I've been talking loudly
about it since spring of last year. Back then I said it would support RjDj
scenes and even posted about my intentions when RjDj was removed from the
app store in 2011.
With the beta, I wrote a very detailed user guide that clearly states that
it not only support RjDj scenes but also has all of the same rj objects and
events ([#touch], [#accelerate], etc). At this point, it is clearly beyond
a port of PdDroidParty as I have reimplemented *all* of the Pd-vanilla/iem
guis in Obj-C & CoreGraphics. In fact, you can animate and change their
color, etc on the fly like in the regular pd gui.
My long term dream would be to add patch creation/editing but that's really
contingent on getting some sort of gui helper layer into libpd as I have no
desire to reverse engineer parts of the existing gui framework.
I have put out beta calls more than once and have only had perhaps middling
interest, with a few people saying they installed it, but far less people
have signed up than I would have thought. (A thank you to those that have
and bigger thank you to those that have provided feedback.) I recently was
told that having to "sign up" for a beta testing service was "far too
difficult" and I should just put it on the app store. I imagine those same
people would complain on the app store when something that could have been
tested in beta didn't work.
The whole point of a beta is to get help finding bugs in a private manner
from people who would know what to look for, not the general public or
students trying to use it in a class. It's supposed to be a community
effort to HELP ME put out a new platform app for FREE. Once on the app
store, it should basically *just work* otherwise it will be uninstalled
more quickly than the time it took to install it. Also, I was hoping that
people would also help me make cool demo scenes & patches, but that hasn't
All of this is after I've spent probably 2 months of full time unpaid solo
work on PdParty in 2013. I could expect that people would in the very least
show interest in this project and help me work on it for when I will
basically put it out for free on the App Store.
---------- Forwarded message ----------
> From: Joe White <white.joe4 at gmail.com>
> To: Chris McCormick <chris at mccormick.cx>
> Cc: pd-list <pd-list at iem.at>, "IOhannes m zmölnig" <zmoelnig at iem.at>
> Date: Mon, 3 Mar 2014 10:02:26 +0000
> Subject: Re: [PD] RjDj/ScenePlayer for iOS?
> Hi IOhannes,
> Sorry I can't link directly to the right place but the user guide I linked
> to previously mentions there is support for what you're looking for.
> Search for #touch on this page
> On 3 March 2014 02:16, Chris McCormick <chris at mccormick.cx> wrote:
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA1
>> Hi IOhannes,
>> On 03/03/14 02:20, IOhannes m zmölnig wrote:
>> > On 02/28/2014 02:41 PM, Chris McCormick wrote:
>> >> PdDroidParty supports multitouch thanks to Muddu Kishan.
>> > i think i was unclear here: i know that PdDroidParty has
>> > multi-touch support (as shown in the demo).
>> > but what i really meant was: raw access to (multiple) pointer(s),
>> > like the "#touch" message in RdDj,
>> No, PdDroidParty does not do that. Would be minimal to implement. If
>> someone submitted a patch to add that I would definitely merge it.
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