[PD] some GEM questions, shaders anyone ? ...

Julian Brooks jbeezez at gmail.com
Sun Apr 16 02:57:29 CEST 2017


Hi Oliver,

Perhaps useful if you haven't seen this thread already:
(I think a few more in archives too)
http://thread.gmane.org/gmane.comp.multimedia.puredata.general/81617

Regards,

Julian

On 15 April 2017 at 14:36, oliver <oliver at klingt.org> wrote:

> hi, people !
>
> some update on the subject:
>
> i looked around and found this GEM-shader dedicated github-space:
>
> https://github.com/mxa/glsl
>
> bingo ! all of those patches worked alright !
>
>
> more important for anybody interested: it contains a very useful
> abstraction called "pix_shader.pd" which makes working with glsl shaders
> much easier !
>
> cyrille henry wrote:
>
> can you open the shader file on a windows text editor?
>> I never had this kind of error.
>>
>
> IOhannes wrote:
>
>         i can think of two possible problems:
>         - line endings (CRLF vs LF)
>         - paths with spaces
>
> i think i can rule out the latter - i have PD on running as a "standalone"
> application on an extra partition with no-space paths. plus all other files
> (images etc.) that are called with an "open" message in the GEM glsl
> example patches load alright
>
> i will give messing around with line endings a try
>
> How to develop shader is not specific to GEM, and you'll file billions
>> of website dedicated to glsl.
>>
>
> well, as i said i didn't find too many ...
>
> the good thing about the aforementioned site is, that it contains not only
> the glsl shaders but also PD-patches to dig deeper into the glsl
> functions/code.
>
> thanks for all replys, already helped a lot !
>
> ========================================================================
>
> again, a call to the list:
>
> a dedicated place that holds a collection of glsl shaders/examples
> optimized for GEM (i.e. with help patches) would be great, and i think the
> puredata.info/downloads section would be a good place to hold it.
>
> if you know about other PD (GEM) dedicated glsl site or github space, i'd
> be glad if you could post it.
>
> ========================================================================
>
>
> best
>
> oliver
>
>
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