[PD] OSC problem

Scott R. Looney scottrlooney at gmail.com
Tue Feb 9 12:30:53 CET 2021


hi Csaba - here's the screenshots, the patch may not do you any good, but i
think you should get the idea from what it shows. docs on extOSC are good,
though they don't refer to how you should receive it in PD, they do talk
about TouchOSC i believe. you will need iemnet installed, but everything
else should already be in vanilla.

best,
scott

On Tue, Feb 9, 2021 at 2:48 AM Csaba Láng <langcsaba at gmail.com> wrote:

> Scott,
>
> thanks for the Unity part suggestions. Screenshots are welcome, patch is
> even better :)
> Just to be clear you suggest both solution in one time: extOSC and the
> udpreceive - oscars, or the udprevceive works already with the OSC I use
> now from Unity.
>
> Will come back if tested the extOSC package for Unity, probably in 12
> hours.
>
> Best,
>
> Popesz
>
> On Tue, Feb 9, 2021 at 10:55 AM Scott R. Looney <scottrlooney at gmail.com>
> wrote:
>
>> hi Csaba - i have done a fair amount of work with OSC in Unity and i
>> highly recommend the extOSC plugin for this (it's free).
>> https://github.com/Iam1337/extOSC
>>
>> homemade OSC sounds cool but there are a lot of flavors and not all of
>> them play well with PD. i tried a number of options and what worked on
>> receive in PD was the following:
>>
>> [iemnet/udpreceive] (with the port set at loadbang) -> [oscparse] - [list
>> trim] and then [route] to send it places.
>>
>> what worked on send to Unity was this: [oscformat (parameter) (value)] ->
>> [list prepend send] -> [list trim] -> [netsend -u -b] (with the connect
>> message to the address and port on loadbang).
>>
>> i'm sure that might sound kludgy and terrible to experienced folks but
>> the receiving setup works perfectly for me and [netreceive] absolutely did
>> NOT work, under any configuration. haven't tested the sending option but it
>> did work in the past.
>>
>> happy to include a screenshot if you need it.
>>
>> best,
>> scott
>>
>>
>>
>>
>>
>> On Tue, Feb 9, 2021 at 1:09 AM Roman Haefeli <reduzent at gmail.com> wrote:
>>
>>> On Tue, 2021-02-09 at 09:52 +0100, IOhannes m zmölnig wrote:
>>>
>>> > PS: it would help *tremendously* if you could mention what you are
>>> > actually using to receive OSC.
>>>
>>> But also what you are using for _sending_ OSC messages. I gather you
>>> wrote something in Unity. Are you sending in UDP or TCP? If you are
>>> unsure what do you use, I'd go for UDP as it less complex and it is
>>> much more common in OSC world. Also, switching transport protocols
>>> means switching whole concepts. My advice is to stick with one and be
>>> clear about what you use.
>>>
>>> Roman
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