[PD] [Gem] bit depth of display

Claude Heiland-Allen claude at mathr.co.uk
Thu Feb 17 23:24:50 CET 2022

On 17/02/2022 20:24, Roman Haefeli wrote:
> Actually, since I'm already using a shader, I could try to add some
> noise there. Not totally sure how this should be done, though.
Something like https://pippin.gimp.org/a_dither/ using gl_FragCoord.xy 
would be my first try.


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